They are fun, exciting, and challenging. They are also extremely popular among the generation of digital natives.
Thank you for your comment! I really appreciate it! I would still have a teacher look over it with you to help clean it up a little.
I liked it and its a decent paper. The video game phenomenon is somewhat new in this modern society. Although they often are entertaining, the contents have become more violent and disturbing as computing technology has advanced.
These days the popularity of violent video games have caused major controversy. Parents and experts feel that some games are just too violent. They have begun to demand that the government regulate the sale of these games to protect childern.
However I strongly believe that violent video games do not cause an increase in aggression in adolescents. Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded.
Looking past the violent contents, video games have several positive aspects. The player acts as the leader of an elite anti-terrorist squad consisting of members. At the beginning of the game players can choose how to infiltrate the terrorist compound. They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault.
These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not. Aside from the cognitive aspects, video games are also a tool for social interaction. Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities.
Many of the most popular video games today have either a multiplayer or online mode. This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game.
With a headset a combination of a headphone and a microphonemy team members and I discuss and plan strategies effectively. We also talk about our backgrounds as well, getting to know each other while playing.
Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to.
In general, video game is an astonishing tool to keep children entertained during leisure time. On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects.
In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life.
For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool.
Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television. The news is filled with stories of war and murder, and nearly every movie contains some form of violence. As mentioned by Dr.
Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness. Some people have a tendency to be more rebellious and aggressive.
More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors. If the person does not have a solid self-control, it can lead him to a violent behavior. Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr.
D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one.
They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend. I think that the responsibility lies within the parent and not the government.Immersive in Multimedia Essay the desire of computer scientists and artists was to create, digitally-made ‘near-to-reality’ experiences through Interactive Multimedia.
This became known as Virtual Reality. Virtual Reality, today, is a computer-created environment that a user can experience through the senses of sight, hearing and touch.
Creating An Immersive Video Game Environment Harvard Case Study Solution and Analysis of READING THE HARVARD CASE STUDY: To have a complete understanding of the case, one should focus on case reading. It is said that hbr case study should be read two times.
Initially, fast reading without taking notes and underlines should be done. Initial reading is to get a rough idea of what information is.
Free Essays; Video game; Video game. Video Games and Violent Children. Creating an Immersive Video Game Environment. People play video games for a wide variety of reasons today.
They are fun, exciting, and challenging. They are also extremely popular among the generation of digital natives. Digital natives today rely heavily on electronics.
Game Not Over, Not Yet Electronics Art’s (EA) competitive advantage from the perspective of the industrial organization view (I/O) is their choice of industry is very attractive. Todays world consist of many people who spend several hours playing video games. Technology Environment The Video Game industry is constantly undergoing new innovations and ground breaking technology.
New trends and innovations are introduced on a yearly basis that alters the marketing torosgazete.com Level of technology in this industry is very high. This technology must use in some application to create are immersive to interact the real world and virtual reality environment.I choose Simulator system HMD helmet using virtual reality in military, to interact real world in training using simulator technology to train Army, Navy and Air Force for combat.